Tournament Mode

When you play Relive, you can chose among two different gaming modes: Story mode and CPR Tournament mode. Today we want to introduce you the last one, heart of this applied game since it is designed with educational purpose. Tournament mode allows multiplayer sessions in genuine hot seat style. This means that the players will use the same device, taking turns and trying to achieve the best performance.

We imagined this mode to give its best in schools or at home, where it can provide a reliable system to introduce CPR and raise awareness about it. We want Relive to be precise and easy to use because we hope it will encourage people to attend CPR classes. Even if the game is technologically advanced, a certified professional course with a qualified staff can’t be replaced by a software.

cpr

Even if our CPR protocol aims to be as most realistic as possible, we wanted to integrate it in a more playful setting for this tournament mode. Score tracking has been introduced, rewarding the player when he performs the protocol correctly and with confidence.

While playing Relive, the CPR protocol can be performed using different peripherals. You can play the game with the standard pair keyboard and mouse, or you can achieve better performances and a more immersive experience using tracking cameras: Intel Perceptual Camera or Microsoft Kinect. Other peripherals are being considered and hopefully we will announce them in the close future.

cpr howto

There are no limits to the number of people who can join a tournament, so this mode is perfect if you want to challenge your classmates, your coworkers or your whole family. Another interesting feature is the possibility to organise an asynchronous tournament. You can challenge somebody who is going to play in another moment or in a different place, saving your result while waiting to see who made the best score.

We are working on different rescue simulations, in order to provide a wider range of experiences. Who are you going to challenge?

Relive Visual Style

Welcome to the Relive blog! Here we will share news, stories and trivia about our game and what we made to create it.

To start, we want to talk about the game visual style and the reasons why we chose it among the others. Once we decided to set Relive on planet Mars we had a clear environment in mind: deserted places, lonely landscapes, cluttered with futuristic buildings in ruins. With this setting in mind we couldn’t help but thinking about Moebius and his incredible works. Surreality was the key: we wanted to stimulate the fantasy of our players giving them elements from both reality and dreamlike worlds.

textures

We realized that comic books could be a huge inspiration for us. In the last years we played other video games recreating the same style and we loved them all. Borderlands, The Wolf Among Us and The Walking Dead are only a few of them.

characters

The key to recreate this style is to have colours and outlines on two separated levels of the texture in the 3D model. In this way they can react to light in different ways. Colours behaviour is the one we are used to, going darker once they get in the shadow. Outlines, instead, reverse in shadow becoming white in dark scenes and staying visible. This works exactly as ink does in comic books, getting back to the world of illustrations loved by our artists.

toon-shader

The finishing touch is a rendering technique called cel-shading. Cel-shading uses a non-photorealistic illumination that separates the normal smooth lighting values into a limited number of flat colored areas that provide the classic cartoon look.

Relive was a great occasion to use this visual style and we are very happy to have this chance (our artists mostly!).